Control of a Virtual Avatar Influences Postural Activity and Motion Sickness

Control of a Virtual Avatar Influences Postural Activity and Motion Sickness
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DOI:
10.1080/10407413.2012.726181
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发表时间:
2012-01-01
影响因子:
1.9
通讯作者:
Stoffregen, Thomas A.
Stoffregen, Thomas A.
中科院分区:
心理学3区
文献类型:
--
作者:
Chen, Yi-Chou;Dong, Xiao;Stoffregen, Thomas A.

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车辆控制对晕动病的影响对晕动病病因学理论有一定的影响。我们问是否晕动病的易感性也可能与非车辆运动的控制。参与者被暴露在一个控制台视频游戏中,该游戏的特点是虚拟化身的走动运动。在一个轭控制设计,个人要么玩游戏(球员)或观看另一个参与者的记录游戏(观众)。观众比玩家更有可能报告晕车。在接触视频游戏期间,玩家比观众移动得更多,并且玩家的移动比观众的移动更可预测或自相似。玩家-观众对内的运动耦合是更大的观众后来报告晕车比对中的两个参与者表示,他们没有晕车。结果表明,运动病的发病率可以影响的刺激运动的控制,一般来说,并不限于车辆运动的控制。我们讨论了这些发现的影响,运动病的病因学理论。
The influence of vehicular control on motion sickness has implications for theories of motion sickness etiology. We asked whether motion sickness susceptibility might also be related to the control of non-vehicular locomotion. Participants were exposed to a console video game that featured ambulatory locomotion of a virtual avatar. In a yoked control design, individuals either played the game (players) or watched another participant's recorded game play (viewers). Viewers were more likely than players to report motion sickness. During exposure to the video game players moved more than viewers, and the movement of players was more predictable or self-similar than the movement of viewers. Coupling of movement within player-viewer pairs was greater for pairs in which the viewer later reported motion sickness than for pairs in which both participants stated that they were not motion sick. The results reveal that motion sickness incidence can be influenced by the control of stimulus motion, in general, and is not limited to control of vehicular motion. We discuss implications of these findings for theories of motion sickness etiology.