Evaluation of Gaze Depth Estimation from Eye Tracking in Augmented Reality

Evaluation of Gaze Depth Estimation from Eye Tracking in Augmented Reality
复制标题

增强现实中眼球追踪的注视深度估计评估

DOI:
10.1145/3379156.3391835
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发表时间:
2020
期刊:
ACM Symposium on Eye Tracking Research and Applications
影响因子:
--
通讯作者:
G. Reina
G. Reina
中科院分区:
--
文献类型:
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作者:
Seyda Öney;Nils Rodrigues;M. Becher;T. Ertl;G. Reina

文献摘要

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3D中的凝视跟踪有可能改善与增强现实中的对象和可视化的交互。然而,先前的研究表明,主观感知的距离变化之间的真实的和虚拟环境。我们想确定通过眼动追踪客观测量的3D凝视深度是否也表现出完全真实的和增强环境之间的差异。为此,我们进行了一项实验(N = 25),其中我们使用了来自Pupil Labs的带有双目眼动跟踪插件的Microsoft HoloLens。参与者执行了一项任务,要求他们在佩戴HoloLens设备的同时观看静止的真实的和虚拟物体。我们无法发现通过眼动追踪测量的凝视深度的显着差异。最后,我们讨论了我们的研究结果及其对沉浸式分析中凝视交互的影响,以及所收集的凝视数据的质量。
Gaze tracking in 3D has the potential to improve interaction with objects and visualizations in augmented reality. However, previous research showed that subjective perception of distance varies between real and virtual surroundings. We wanted to determine whether objectively measured 3D gaze depth through eye tracking also exhibits differences between entirely real and augmented environments. To this end, we conducted an experiment (N = 25) in which we used Microsoft HoloLens with a binocular eye tracking add-on from Pupil Labs. Participants performed a task that required them to look at stationary real and virtual objects while wearing a HoloLens device. We were not able to find significant differences in the gaze depth measured by eye tracking. Finally, we discuss our findings and their implications for gaze interaction in immersive analytics, and the quality of the collected gaze data.