Practical Rendering of Multiple Scattering Effects in Participating Media
Practical Rendering of Multiple Scattering Effects in Participating Media
复制标题
参与媒体中多重散射效果的实际渲染
DOI:
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发表时间:
2004
期刊:
影响因子:
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通讯作者:
S. Nayar
中科院分区:
文献类型:
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作者:
Simon Premoze;M. Ashikhmin;R. Ramamoorthi;S. Nayar
Volumetric light transport effects are significant for many materials like skin, smoke, clouds, snow or water. In particular, one must consider the multiple scattering of light within the volume. While it is possible to simulate such media using volumetric Monte Carlo or finite element techniques, those methods are very computationally expensive. On the other hand, simple analytic models have so far been limited to homogeneous and/or optically dense media and cannot be easily extended to include strongly directional effects and visibility in spatially varying volumes. We present a practical method for rendering volumetric effects that include multiple scattering. We show an expression for the point spread function that captures blurring of radiance due to multiple scattering. We develop a general framework for incorporating this point spread function, while considering inhomogeneous media - this framework could also be used with other analytic multiple scattering models.