User experience quality in multi-touch tasks

User experience quality in multi-touch tasks
复制标题

多点触控任务中的用户体验质量

DOI:
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发表时间:
2011
期刊:
Engineering Interactive Computing System
影响因子:
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通讯作者:
K. Chorianopoulos
K. Chorianopoulos
中科院分区:
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文献类型:
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作者:
Ioannis Leftheriotis;K. Chorianopoulos

文献摘要

被引文献

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在本文中,我们提出了一套更新的实验任务和措施,大型多点触摸(MT)输入设备。除了多用户条件外,我们还采用了一组更新的任务,以及用户享受的主观衡量标准。在第一个实验中(有两个移动目标的目标获取任务),MT比老鼠更有效。令人惊讶的是,我们发现MT的准确性降低并没有影响感知的可用性,或用户的享受。在第二个实验中(一个多形状对接任务),机器人再次比老鼠更有效率和享受。在两个用户的条件下,我们发现,性能和享受总是高于单用户的条件下,无论输入设备和任务。除了定量的结果,我们观察到,用户采用不同的互动策略,在MT条件下,如双手输入。建议的任务和结果支持使用MT在娱乐应用程序(多媒体和视频游戏),协同工作,和科学可视化与复杂的数据。
In this paper, we present an updated set of experimental tasks and measures for large multi-touch (MT) input devices. In addition to a multi-user condition, we have employed an updated set of tasks, as well as subjective measures for user enjoyment. In the first experiment (a target acquisition task with two moving targets), the MT was more efficient than the mouse. Surprisingly, we found that the reduced accuracy of MT did not affect the perceived usability, or the enjoyment of the users. In the second experiment (a multiple shapes docking task), the MT was again more efficient and enjoying than the mouse. In the two-user condition, we found that performance and enjoyment was always higher than the single-user conditions, regardless of input device and task. Besides the quantitative results, we observed that users employed diverse interaction strategies in the MT condition, such as bi-manual input. The proposed tasks and the results support the use of MT in entertainment applications (multimedia and video-games), collaborative work, and scientific visualizations with complex data.