Smartphones and Exergame Controllers as BYOD Solutions for the e-tivities of an Online Sport and Exercise Sciences University Program

Smartphones and Exergame Controllers as BYOD Solutions for the e-tivities of an Online Sport and Exercise Sciences University Program
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智能手机和 Exergame 控制器作为在线体育和运动科学大学项目电子活动的 BYOD 解决方案

DOI:
10.1007/978-3-030-31284-8_17
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发表时间:
2019
期刊:
International Journal of Medicine and Public Health
影响因子:
--
通讯作者:
P. Ducange
P. Ducange
中科院分区:
--
文献类型:
--
作者:
P. Picerno;R. Pecori;P. Raviolo;P. Ducange

文献摘要

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本文提出了智能手机和运动游戏控制器作为BYOD(自带设备)解决方案,用于开展在线运动与运动科学大学项目的互动学习活动。在执行某些选定的体育活动期间,这样的设备可以用作运动学和生理学数据源,以便同时向学生提供实时反馈,并向教师提供无处不在的评估。文中还介绍了一些使用场景以及在基于云和雾计算架构的电子学习平台中集成此类设备(以及相关数据流)的概念框架。
In this paper, smartphones and exergame controllers are proposed as BYOD (Bring Your Own Device) solutions for carrying out the interactive learning activities of an online sport and exercise sciences university program. Such devices can be used as sources of kinematic and physiological data during the execution of some selected physical activities for providing, at the same time, a real-time feedback to the student and a ubiquitous assessment to the teacher. Some use scenarios are presented together with a conceptual framework for integrating such devices (and relevant data stream) in an e-learning platform based on a Cloud and Fog Computing architecture.