Integrating Models of Personality and Emotions into Lifelike Characters
Integrating Models of Personality and Emotions into Lifelike Characters
复制标题
将人格和情感模型融入栩栩如生的角色中
DOI:
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发表时间:
1999
期刊:
影响因子:
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通讯作者:
T. Rist
中科院分区:
文献类型:
--
作者:
E. André;Martin Klesen;Patrick Gebhard;S. Allen;T. Rist
A growing number of research projects in academia and industry have recently started to develop lifelike agents as a new metaphor for highly personalised human-machine communication. A strong argument in favour of using such characters in the interface is the fact that they make human-computer interaction more enjoyable and allow for communication styles common in human-human dialogue. In this paper we discuss three ongoing projects that use personality and emotions to address different aspects of the affective agent-user interface: (a) Puppet uses affect to teach children how the different emotional states can change or modify a character's behaviour, and how physical and verbal actions in social interactions can induce emotions in others; (b) the Inhabited Market Place uses affect to tailor the roles of actors in a virtual market place; and (c) Presence uses affect to enhance the believability of a virtual character, and produce a more natural conversational manner.
影响因子:
16.4
作者:
LANG, PJ
通讯作者:
LANG, PJ