Integrating Models of Personality and Emotions into Lifelike Characters

Integrating Models of Personality and Emotions into Lifelike Characters
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将人格和情感模型融入栩栩如生的角色中

DOI:
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发表时间:
1999
期刊:
International Workshop on Affective Interactions
影响因子:
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通讯作者:
T. Rist
T. Rist
中科院分区:
--
文献类型:
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作者:
E. André;Martin Klesen;Patrick Gebhard;S. Allen;T. Rist

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越来越多的学术界和工业界的研究项目最近开始开发逼真的代理,作为高度个性化的人机交流的新隐喻。支持在界面中使用这些字符的一个强有力的论据是,它们使人机交互更加愉快,并允许在人与人对话中常见的交流方式。在本文中,我们讨论了三个正在进行的项目,它们使用个性和情感来解决情感代理-用户界面的不同方面:(A)木偶使用情感来教孩子不同的情感状态如何改变或修改角色的行为,以及社交互动中的身体和语言动作如何能够诱导他人的情感;(B)有人居住的市场使用情感来定制虚拟市场中的演员角色;以及(C)在场使用情感来增强虚拟角色的可信度,并产生更自然的对话方式。
A growing number of research projects in academia and industry have recently started to develop lifelike agents as a new metaphor for highly personalised human-machine communication. A strong argument in favour of using such characters in the interface is the fact that they make human-computer interaction more enjoyable and allow for communication styles common in human-human dialogue. In this paper we discuss three ongoing projects that use personality and emotions to address different aspects of the affective agent-user interface: (a) Puppet uses affect to teach children how the different emotional states can change or modify a character's behaviour, and how physical and verbal actions in social interactions can induce emotions in others; (b) the Inhabited Market Place uses affect to tailor the roles of actors in a virtual market place; and (c) Presence uses affect to enhance the believability of a virtual character, and produce a more natural conversational manner.
DOI: 10.1037/0003-066x.50.5.372
发表时间: 1995-05-01
影响因子: 16.4
作者:
LANG, PJ
通讯作者: LANG, PJ