VSVR : a very simple volume rendering implementation with 3 D textures
VSVR : a very simple volume rendering implementation with 3 D textures
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VSVR:一个非常简单的具有 3D 纹理的体积渲染实现
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发表时间:
2008
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通讯作者:
T. Lewiner
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作者:
T. Lewiner
This paper presents a volume rendering implementation using 3D textures as an approximation for ray casting. The implementation available with this paper seeks simplicity: it uses only the 3D texture extension of OpenGL 1.1 and fits into a limited amount of code. This code intends to provide an introductive material for newbies and a good starting point for more complex implementations of volume rendering.