Design of Word Association Games using Dialog Systems for Acquisition of Word Association Knowledge

Design of Word Association Games using Dialog Systems for Acquisition of Word Association Knowledge
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使用对话系统设计单词联想游戏以获取单词联想知识

DOI:
10.18653/v1/w16-1316
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发表时间:
2016
期刊:
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影响因子:
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通讯作者:
Manabu Sassano
Manabu Sassano
中科院分区:
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文献类型:
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作者:
Yuichiro Machida;Daisuke Kawahara;S. Kurohashi;Manabu Sassano

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提出了一种基于目标游戏(GWAP)的高质量词关联知识获取方法。我们使用单词联想游戏作为GWAP来评估自动获得的单词联想。在单词联想游戏中,给玩家一组相关的单词作为提示,并要求他们回答一个与提示相关的单词。如果有很多玩家能回答正确的关键词,我们就判断这个关联词集是高质量的。这个单词联想游戏是在一个基于智能手机的对话系统中实现的,该系统已安装在100多万部智能手机上。我们对大量游戏日志的分析表明,我们的框架可以有效地选择高质量的单词关联。
We present a design for acquiring word association knowledge of high quality on the basis of a game with a purpose (GWAP). We evaluate automatically acquired word associations using a word association game as a GWAP. In the word association game, a player is given a set of associated words as a hint and is asked to answer a word that can be associated with the hint. If many players can answer the correct keyword, we judge the set of associated words to be of high quality. This word association game was implemented in a smartphone-based dialog system, which has been installed into more than one million smartphones. Our analysis of numerous game logs demonstrated that our framework can effectively select word associations of high quality.