AMBIENT LEARNING SPACES FOR SCHOOL EDUCATION

AMBIENT LEARNING SPACES FOR SCHOOL EDUCATION
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学校教育的环境学习空间

DOI:
10.21125/iceri.2019.1240
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发表时间:
2019
期刊:
ICERI2019 Proceedings
影响因子:
--
通讯作者:
A. Ohlei
A. Ohlei
中科院分区:
--
文献类型:
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作者:
M. Herczeg;T. Winkler;A. Ohlei

文献摘要

被引文献

相似文献

这份材料提出了数字化教学环境的系统概念,其中包括当前的媒体概念,并实现了一种只有通过使用新的数字互动媒体才能实现的教学方法。这种学习环境的概念以当代教学理论为基础,认识到学习过程将更少地依赖于教学技术和内容,而更多地依赖于积极的学习过程本身。在一系列研究项目中开发了一个名为环境学习空间(ALS)的平台和环境,使个人和学习者群体能够在社交教学过程中创建、共享、分发和重用语义注释的媒体。多媒体对象网络环境(NEMO)构成了不同ALS前端学习应用的技术后端。它包含用于富媒体应用程序的基于云的语义建模存储库,并允许创建跨这些应用程序使用的带语义注释的多媒体内容。这些应用程序可用于移动或固定交互系统,如穹顶、大屏幕、有形设备、移动设备和可穿戴设备。文本、图像、视频或3D等媒体可以在不同的学习应用程序中重复使用,并将自动适应具有不同媒体能力的各种交互设备。根据可用的设备,交互方法的范围从触摸屏上的直接操作界面到增强现实或360°交互式虚拟现实应用。在ALS门户网站中,学习者可以添加和编辑他们自己的媒体,并半自动地对其进行注释。教师选择和管理学习应用程序,并为他们的教学目的准备教学内容和逻辑。学习应用程序支持固定和移动学习,都基于NEMO及其语义媒体库。特殊的用户界面,如有形媒体和大型多点触摸屏,以及移动媒体和可穿戴设备,使您能够在学校内外的现实生活环境中进行身体和空间相关的学习。根据教学方法和要求,报告描述了平台的结构和功能,概述了不同的学习应用以及评价结果。除了学校环境,肌萎缩侧索硬化症还被用于博物馆。
The contribution presents a system concept for digital teaching and learning environments, which includes current media concepts and enables a pedagogy that is only possible through the use of new digital interactive media. The concepts for this learning environment have been based on contemporary pedagogical theories in awareness that learning processes are going to be less dependent on teaching technologies and content and more on active processes of learning itself. A platform and environment called Ambient Learning Spaces (ALS) has been developed in a series of research projects, which enables individuals as well as groups of learners to create, share, distribute, and reuse semantically annotated media in a social teaching and learning process. The Network Environment for Multimedia Objects (NEMO) forms the technological backend for different ALS frontend learning applications. It contains a semantically modelled, cloud-based repository for rich media applications and allows the creation of semantically annotated multimedia content to be used across these applications. These applications can be used on mobile or stationary interactive systems such as domes, large screens, tangibles, mobiles, and wearables. The media like text, image, video, or 3D can be reused in the different learning applications and will be adapted automatically for various interaction devices with different media capabilities. Interaction methods depending on the available devices reach from direct manipulation interfaces on touch displays to augmented reality or 360° interactive virtual reality applications. In the ALS-Portal, learners include and edit their own media and annotate them semiautomatically. Teachers select and manage the learning applications and prepare the teaching content and logic for their pedagogical purposes. The learning applications support both stationary and mobile learning, all based on NEMO and its semantic media repository. Special user interfaces like tangible media and large multitouch screens as well as mobile media and wearables enable bodyand spacerelated learning in real life contexts inside and outside of school. Based on pedagogical approaches and requirements, the contribution describes the structure and function of the platform and gives an overview of the different learning applications together with evaluation results. Besides the school context, ALS has been used in museums.