Exergaming for Elderly: Effects of Different Types of Game Feedback on Performance of a Balance Task

Exergaming for Elderly: Effects of Different Types of Game Feedback on Performance of a Balance Task
复制标题

DOI:
10.3233/978-1-61499-121-2-103
复制
发表时间:
2012-01-01
期刊:
ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE 2012: ADVANCED TECHNOLOGIES IN THE BEHAVIORAL, SOCIAL AND NEUROSCIENCES
影响因子:
--
通讯作者:
Caljouw, Simone R.
Caljouw, Simone R.
中科院分区:
其他
文献类型:
--
作者:
Lamoth, Claudine J. C.;Alingh, Rolinde;Caljouw, Simone R.

文献摘要

被引文献

相似文献

平衡训练改善老年人的姿势控制能力有助于预防福尔斯。需要身体动作的电子游戏有可能改善平衡。然而,关于视觉反馈类型(即exergame)对运动质量和经验锻炼强度的影响的研究很少。在这项研究中,12名健康的老年人和年轻人在摇摆板上进行前后或中间外侧振荡,在三种情况下:无反馈,实时视觉反馈,实时视觉反馈与竞争性游戏元素。老年人比年轻人移动得更慢,更不准确,更不规则。这两种反馈条件确保了在摇摆板上更可控的运动技术,并增加了经验丰富的锻炼强度。参与者喜欢需要注意力的竞争性游戏元素,但这个游戏并没有比与包含视觉反馈的游戏互动更能提高平衡性能。这些结果显示了视觉反馈运动游戏的潜力,以提高姿势控制。
Balance training to improve postural control in elderly can contribute to the prevention of falls. Video games that require body movements have the potential to improve balance. However, research about the effects of type of visual feedback (i.e. the exergame) on the quality of movement and experienced workout intensity is scarce. In this study twelve healthy older and younger subjects performed anterior-posterior or mediolateral oscillations on a wobble board, in three conditions: no feedback, real-time visual feedback, and real-time visual feedback with a competitive game element. The Elderly moved slower, less accurately and more irregularly than younger people. Both feedback conditions ensured a more controlled movement technique on the wobble-board and increased experienced workout intensity. The participants enjoyed the attention demanding competitive game element, but this game did not improve balance performance more than interacting with a game that incorporated visual feedback. These results show the potential of exergames with visual feedback to enhance postural control.