Introduction to real-time ray tracing
Introduction to real-time ray tracing
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DOI:
10.1145/1198555.1198740
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发表时间:
2005-07
期刊:
影响因子:
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通讯作者:
P. Slusallek;P. Shirley;W. Mark;Gordon Stoll;I. Wald
中科院分区:
文献类型:
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作者:
P. Slusallek;P. Shirley;W. Mark;Gordon Stoll;I. Wald
Whenever you start a renderer, you need a way to see an image. The most straightforward way is to write it to a file. The catch is, there are so many formats and many of those are complex. I always start with a plain text ppm file. Here's a nice description from Wikipedia: