A survey of visual, mixed, and augmented reality gaming

A survey of visual, mixed, and augmented reality gaming
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视觉、混合和增强现实游戏调查

DOI:
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发表时间:
2012
期刊:
Conference on Computability in Europe
影响因子:
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通讯作者:
B. Thomas
B. Thomas
中科院分区:
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文献类型:
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作者:
B. Thomas

文献摘要

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视觉混合和增强现实在历史上已经应用于游戏应用领域。本文提供了一个调查的视觉混合和增强现实游戏在学术和商业环境。有一个室内和室外混合和增强现实游戏的探索。不同的游戏通过三种主要的显示技术呈现:头戴式显示器,手持显示器和空间沉浸式显示器。一些学术混合和增强现实的研究项目进行了描述,提供了一个概述的当前状态的艺术。一组示例的商业游戏也进行了检查,以提供市场上的游戏状态的背景。
Visual mixed and augmented realities have historically been applied to the gaming application domain. This article provides a survey of visual mixed and augmented reality gaming in both the academic and commercial contexts. There is an exploration of both indoor and outdoor mixed and augmented reality gaming. The different games are presented via the three major display technologies: head-mounted display, handheld display, and spatial immersive display. A number of academic mixed and augmented reality research projects are described that provide an overview of the current state of the art. A set of example commercial games are also examined to provide the context for the state of the games on the market.