CUBIK: a bi-directional tangible modeling interface

CUBIK: a bi-directional tangible modeling interface
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CUBIK:双向有形建模界面

DOI:
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发表时间:
2002
期刊:
CHI Extended Abstracts
影响因子:
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通讯作者:
Matthew Seegmiller
Matthew Seegmiller
中科院分区:
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文献类型:
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作者:
Surapong Lertsithichai;Matthew Seegmiller

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我们提出了CUBIK,一个双向的有形建模接口,用于帮助建筑师和设计师在创建和操纵三维模型的过程中与计算机。CUBIK由线框立方体结构和交互式虚拟立方体作为用户界面组成。当激活时,用户可以从物理或虚拟界面操纵3D模型。任何一个界面都可以根据来自另一个界面的操作来更改其配置,使设计人员能够直接组装和操作有形对象,作为设计3D模型的辅助工具。这可以改善设计人员和计算机辅助设计系统之间的交互。
We present CUBIK, a bi-directional tangible modeling interface used to aid architects and designers in the process of creating and manipulating 3D models with the computer. CUBIK consists of a wire frame cube structure and an interactive virtual cube as its user interfaces. When activated users can manipulate a 3D model from either interface physically or virtually. Any one interface can change its configuration according to manipulations from the other interface, enabling designers to directly assemble and manipulate tangible objects as an aid in designing 3D models. This can improve the interaction between designers and computer-aided design systems.