MakerArcade: Using Gaming and Physical Computing for Playful Making, Learning, and Creativity

MakerArcade: Using Gaming and Physical Computing for Playful Making, Learning, and Creativity
复制标题

MakerArcade:使用游戏和物理计算进行有趣的制作、学习和创造力

DOI:
--
复制
发表时间:
2019
期刊:
CHI Extended Abstracts
影响因子:
--
通讯作者:
T. Ball
T. Ball
中科院分区:
--
文献类型:
--
作者:
T. Seyed;J. D. Halleux;Michal Moskal;J. Devine;J. Finney;Steve Hodges;T. Ball

文献摘要

被引文献

相似文献

越来越多的创客运动创造了许多硬件和建筑工具包,这些工具使用各种方法(如游戏或机器人)降低了年轻人和其他人进入编程的门槛。对于使用游戏的构建工具,许多人专注于设计和编程单人游戏,很少有人探索使用超越屏幕和单人游戏体验的物理和工艺方法。超越屏幕,将物理传感器融入游戏体验的创造中,为学习计算机科学和制作领域的各种概念提供了新的机会。在这个早期的工作中,我们阐明了我们的设计目标和迷你街机系统的原型,该系统建立在建构主义游戏的原则之上——制作游戏来学习编程——以及物理计算。
The growing maker movement has created a number of hardware and construction toolkits that lower the barriers of entry into programming for youth and others, using a variety of approaches, such as gaming or robotics. For constructionist-like kits that use gaming, many are focused on designing and programming games that are single player, and few explore using physical and craft-like approaches that move beyond the screen and single player experiences. Moving beyond the screen to incorporate physical sensors into the creation of gaming experiences provides new opportunities for learning about concepts in a variety of areas in computer science and making. In this early work, we elucidate our design goals and prototype for a mini-arcade system that builds upon principles in constructionist gaming - making games to learn programming - as well as physical computing.