A GPU homotopy path tracker and end game for mechanism synthesis
A GPU homotopy path tracker and end game for mechanism synthesis
复制标题
用于机制综合的 GPU 同伦路径跟踪器和最终游戏
DOI:
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发表时间:
2020
期刊:
影响因子:
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通讯作者:
J. McCarthy
中科院分区:
文献类型:
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作者:
J. Glabe;J. McCarthy
This paper presents an implementation of a path tracking algorithm and end game for the homotopy solution of mechanism synthesis equations using a graphical processing unit, or GPU. The goal is to have the GPU execute a large number of path tracking solutions in parallel in order to identify design candidates that satisfy a set of kinematic synthesis polynomial equations. Effective use of the GPU requires that the processors execute the same instruction set. This imposes constraints on the structure of the path tracker and the end game. In this paper, we present that our implementation of GPU-based polynomial homotopy solver and end game. We demonstrate the implementation by solving the five position planar four bar synthesis problem for a given set of task positions.
影响因子:
4.2
作者:
Dick, Christian;Georgii, Joachim;Westermann, Ruediger
通讯作者:
Westermann, Ruediger