Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game
Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game
复制标题
预测玩家的命运流失:一种隐马尔可夫模型方法来预测大型在线游戏中的玩家离开
DOI:
10.1109/cig.2016.7860431
复制
发表时间:
2016
期刊:
影响因子:
--
通讯作者:
M. Hitchens
中科院分区:
文献类型:
--
作者:
M. Tamassia;W. Raffe;R. Sifa;Anders Drachen;Fabio Zambetta;M. Hitchens
Destiny is, to date, the most expensive digital game ever released with a total operating budget of over half a billion US dollars. It stands as one of the main examples of AAA titles, the term used for the largest and most heavily marketed game productions in the games industry. Destiny is a blend of a shooter game and massively multi-player online game, and has attracted dozens of millions of players. As a persistent game title, predicting retention and churn in Destiny is crucial to the running operations of the game, but prediction has not been attempted for this type of game in the past. In this paper, we present a discussion of the challenge of predicting churn in Destiny, evaluate the area under curve (ROC) of behavioral features, and use Hidden Markov Models to develop a churn prediction model for the game.