Artificial emotional creature for human-machine interaction

Artificial emotional creature for human-machine interaction
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用于人机交互的人工情感生物

DOI:
10.1109/icsmc.1997.635205
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发表时间:
1997
期刊:
1997 IEEE International Conference on Systems, Man, and Cybernetics. Computational Cybernetics and Simulation
影响因子:
--
通讯作者:
Junji Yamato
Junji Yamato
中科院分区:
--
文献类型:
--
作者:
T. Shibata;M. Yoshida;Junji Yamato

文献摘要

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本文介绍了人工情感生物项目,旨在探索一个不同的方向,不那么严格地依赖于诸如准确性和速度等客观指标。这个项目的目标是探索机器人的一个新领域,重点是人机交互。有大量的证据表明人类与动物(如宠物)之间互动的重要性。我们一直在建造一个宠物机器人,作为一个人工情感生物的实现,其“行为”的主观外观依赖于内部状态以及来自物理环境和人类的外部刺激。宠物机器人有视觉、听觉和触觉传感器。本文讨论了人与机器人之间通过物理交互进行非语言交流而产生的智能。
This paper introduces the artificial emotional creature project that seeks to explore a different direction that is not so rigidly dependent on such objective measures as accuracy and speed. The goal of this project is to explore a new area in robotics, with an emphasis on human-machine interaction. There is a large body of evidence that shows the importance of the interaction between humans and animals such as pets. We have been building a pet robot, as an implementation of an artificial emotional creature, with the subjective appearance of "behaviors" that are dependent on internal states as well as external stimulation from both the physical environment and human beings. The pet robot has visual, auditory, and tactile sensors. This paper discusses the emergence of intelligence by non-verbal communication between human and robot through physical interaction.