A Behavior-Authoring Framework for Multiactor Simulations

A Behavior-Authoring Framework for Multiactor Simulations
复制标题

多角色模拟的行为创作框架

DOI:
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发表时间:
2011
影响因子:
1.8
通讯作者:
P. Faloutsos
P. Faloutsos
中科院分区:
计算机科学4区
文献类型:
--
作者:
Mubbasir Kapadia;Shawn Singh;G. Reinman;P. Faloutsos

文献摘要

被引文献

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人们对虚拟世界中自主演员的行为动画越来越感兴趣。然而,以平衡控制灵活性和自动化的方式创作多个参与者之间的复杂交互仍然是一个相当大的挑战。提出的行为创作框架使用户能够完全控制系统的域:状态空间、动作空间和执行动作的成本。为了专门化参与者,框架使用了效果和成本修改器,修改现有的动作定义,以及约束,以状态依赖的方式修剪动作选择。该框架将具有共同或冲突目标的行为者分组以形成复合域,并且多代理规划器在多个行为者之间生成复杂的交互。Web extra是一个视频,展示了多演员模拟应该如何在自动生成和规范的灵活性之间找到一个满意的中间点。
Interest has been growing in the behavioral animation of autonomous actors in virtual worlds. However, authoring complicated interactions between multiple actors in a way that balances control flexibility and automation remains a considerable challenge. A proposed behavior-authoring framework gives users complete control over the domain of the system: the state space, action space, and cost of executing actions. To specialize actors, the framework uses effect and cost modifiers, which modify existing action definitions, and constraints, which prune action choices in a state-dependent manner. The framework groups actors with common or conflicting goals to form a composite domain, and a multiagent planner generates complicated interactions between multiple actors. The Web extra is a video that shows how multiactor simulations should aim to strike a happy medium between the automation of generation and the flexibility of specification.