Cognitive training on stroke patients via virtual reality-based serious games

Cognitive training on stroke patients via virtual reality-based serious games
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DOI:
10.3109/09638288.2014.934925
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发表时间:
2017-01-01
影响因子:
2.2
通讯作者:
Barata, Ana Filipa
Barata, Ana Filipa
中科院分区:
医学3区
文献类型:
--
作者:
Gamito, Pedro;Oliveira, Jorge;Barata, Ana Filipa

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Purpose: Use of virtual reality environments in cognitive rehabilitation offers cost benefits and other advantages. In order to test the effectiveness of a virtual reality application for neuropsychological rehabilitation, a cognitive training program using virtual reality was applied to stroke patients. Methods: A virtual reality-based serious games application for cognitive training was developed, with attention and memory tasks consisting of daily life activities. Twenty stroke patients were randomly assigned to two conditions: exposure to the intervention, and waiting list control. Results: The results showed significant improvements in attention and memory functions in the intervention group, but not in the controls. Conclusions: Overall findings provide further support for the use of VR cognitive training applications in neuropsychological rehabilitation.