Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate Students

Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate Students
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DOI:
10.3390/educsci12010027
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发表时间:
2022-01
期刊:
影响因子:
3
通讯作者:
K. Cook-Chennault;Idalis Villanueva Alarcón;Gabrielle Jacob
K. Cook-Chennault;Idalis Villanueva Alarcón;Gabrielle Jacob
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文献类型:
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作者:
K. Cook-Chennault;Idalis Villanueva Alarcón;Gabrielle Jacob

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在过去的几十年里,特别是在新冠肺炎大流行以来,使用教育数字游戏作为课程教学材料的补充工具的情况有所增加。虽然这些类型的教学游戏已经在大多数STEM学科中使用,但人们对不同群体的学生如何解读和定义这些游戏对实现学术和专业追求的价值知之甚少。本研究以技术接受模型、基于游戏的学习理论和期望价值理论为框架,采用顺序探索性研究设计方法,考察了201名学生对一款用于教授土木工程结构设计中的工程力学的直观教育游戏的有效性的看法。我们发现,学生对教育性数字游戏的期望与课堂外用于娱乐的游戏不同。一些学生认为,能够设计自己的结构并实时观察结构失效是理解桁架结构如何响应物理载荷条件的宝贵财富。然而,很少有学生认为这款教育游戏对准备考试(14/26)或求职面试(19/26)有用。与那些不包含这些元素的游戏相比,学生们更看重说明STEM课程中使用的课程内容和数学计算的工程游戏。
The use of educational digital games as supplemental tools to course instruction materials has increased over the last several decades and especially since the COVID-19 pandemic. Though these types of instructional games have been employed in the majority of STEM disciplines, less is known about how diverse populations of students interpret and define the value of these games towards achieving academic and professional pursuits. A mixed-method sequential exploratory research design method that was framed on the Technology Acceptance Model, Game-Based Learning Theory and Expectancy Value Theory was used to examine how 201 students perceived the usefulness of an intuitive education game that was designed to teach engineering mechanics used in designing civil structures. We found that students had different expectations of educational digital games than games designed for entertainment used outside of classroom environments. Several students thought that the ability to design their own structures and observe structure failure in real-time was a valuable asset in understanding how truss structures responded to physical loading conditions. However, few students thought the educational game would be useful for exam (14/26) or job interview (19/26) preparation. Students associated more value with engineering games that illustrate course content and mathematical calculations used in STEM courses than those that do not include these elements.