Serious Games as Communicative Tools for Attitudinal and Behavioral Change

Serious Games as Communicative Tools for Attitudinal and Behavioral Change
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严肃的游戏作为态度和行为改变的交流工具

DOI:
10.1002/9781119399926.ch9
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发表时间:
2020
期刊:
Professional Psychology: Research and Practice
影响因子:
--
通讯作者:
Soyoon Kim
Soyoon Kim
中科院分区:
--
文献类型:
--
作者:
J. Muhamad;Soyoon Kim

文献摘要

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严肃游戏的功能是利用娱乐(享乐处理)特征和特定结果的认知和情感参与。通过专注于说服、态度的形成和改变、意识的增强和明显的行为改变,严肃游戏可以作为信息处理的激活器。这一章将讨论互动性的多维本质,这可能是导致关于严肃数字游戏影响的矛盾发现的因素之一。虽然严肃游戏与娱乐教育、扩展可能性模型和娱乐克服阻力模型范式构建的媒体有许多相同的结构和过程,但这些过程可能是不同的。严肃游戏是展示社会现象的复杂性和相互关联性的有效工具。基于体验的游戏创造了玩家能够看到行为和态度的环境,倾听他人的声音,并参与解决问题。情境游戏有一个特别的好处,那就是它们更像现实生活,而不是想象中的可能性。
Serious games function by leveraging entertainment (hedonic processing) characteristics with cognitive and emotional engagement for specific outcomes. By focusing on persuasion, formation and change of attitudes, increased/enhanced awareness, and overt behavioral changes, serious games serve as activators of information processing. This chapter discusses multidimensional nature of interactivity as one of the factors that might have contributed to the conflicting findings regarding the effects of serious digital games. While serious games share many constructs and processes with media constructed with entertainment education, extended elaboration likelihood model, and entertainment overcoming resistance model paradigms, these processes are potentially enacted differently. Serious games are effective tools for demonstrating the intricacy and interconnectedness of social phenomena. Experientially based games create environments in which players are able to: see behaviors and attitudes manifested, hear others, and engage in problem solving. Situated games present a particular benefit in that they are more like real life than an imagined possibility.