Expressionist: An Authoring Tool for In-Game Text Generation

Expressionist: An Authoring Tool for In-Game Text Generation
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Expressionist:游戏内文本生成的创作工具

DOI:
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发表时间:
2016
期刊:
International Conference on Interactive Digital Storytelling
影响因子:
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通讯作者:
Noah Wardrip
Noah Wardrip
中科院分区:
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文献类型:
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作者:
J. Ryan;Ethan Seither;Michael Mateas;Noah Wardrip

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我们提出了表达主义,在游戏中的文本生成,结合了上下文无关语法(CFGs)的原始生成能力与自由文本标记的表达能力的创作工具。具体来说,作者使用该工具来定义CFGs,其非终结符符号可以使用任意作者定义的标记集进行注释。CFG生成的任何内容都与显式元数据打包在一起,这些元数据以标记的形式归属于所有被扩展以生成内容的符号。Expressionist已经在两个发布的游戏中使用,目前正在两个正在进行的项目中使用。在本文中,我们描述了该工具,并讨论了一系列案例研究中的这些使用示例。Expressionist计划于2016年底发布。
We present Expressionist, an authoring tool for in-game text generation that combines the raw generative power of context-free grammars (CFGs) with the expressive power of free-text markup. Specifically, authors use the tool to define CFGs whose nonterminal symbols may be annotated using arbitrary author-defined tagsets. Any content generated by the CFG comes packaged with explicit metadata in the form of the markup attributed to all the symbols that were expanded to produce the content. Expressionist has already been utilized in two released games and it is currently being used in two ongoing projects. In this paper, we describe the tool and discuss these usage examples in a series of case studies. Expressionist is planned for release in late 2016.