Individual Differences in Teleporting Through Virtual Environments
Individual Differences in Teleporting Through Virtual Environments
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DOI:
10.1037/xap0000396
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发表时间:
2022-01-06
影响因子:
2.6
通讯作者:
Gilbert, Stephen B.
中科院分区:
文献类型:
--
作者:
Cherep, Lucia A.;Kelly, Jonathan W.;Gilbert, Stephen B.
Public Significance Statement Previous work has shown that teleportation causes disorientation. Yet, individuals vary widely in the extent to which they become disoriented, and our study identified the spatial cognitive abilities that underlie these individual differences. Three distinct groups emerged which highlight the individual differences in navigational accuracy as well as integration of available cues during a triangle completion task. Importantly, groups differed on measures of spatial cognitive ability and video game experience.Virtual reality (VR) allows users to walk to explore the virtual environment (VE), but this capability is constrained by real obstacles. Teleporting interfaces overcome this constraint by allowing users to select a position, and sometimes orientation, in the VE before being instantly transported without self-motion cues. This study investigated whether individual differences in navigation performance when teleporting correspond to characteristics of the individual, including spatial ability. Participants performed triangle completion (traverse two outbound path legs, then point to the path origin) within VEs differing in visual landmarks. Locomotion was accomplished using three interfaces: walking, partially concordant teleporting (teleport to change position, rotate the body to change orientation), and discordant teleporting (teleport to change position and orientation). A latent profile analysis identified three profiles of individuals: those who performed well overall and improved with landmarks, those who performed poorly without landmarks but improved when available, and those who performed poorly even with landmarks. Characteristics of individuals differed across profiles, including gender, self-reported spatial ability, mental rotation, and perspective-taking; but only perspective-taking significantly distinguished all three profiles. This work elucidates spatial cognitive correlates of navigation and provides a framework for identifying susceptibility to disorientation in VR.