Multiple Mice for Computers in Education in Developing Countries

Multiple Mice for Computers in Education in Developing Countries
复制标题

发展中国家教育中的计算机多鼠标

DOI:
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发表时间:
2006
期刊:
International Conference on Information and Communication Technologies and Development
影响因子:
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通讯作者:
K. Toyama
K. Toyama
中科院分区:
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文献类型:
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作者:
U. Pawar;J. Pal;K. Toyama

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发展中国家学校或农村信息亭使用计算机的一个明显特点是学生与计算机的比例很高。看到五个以上的孩子挤在一个显示器周围并不罕见,因为学校很少有资金为教室里的每个孩子提供一台电脑。一个孩子控制鼠标,而其他孩子则是被动的旁观者,没有对计算机的操作控制。学习的好处似乎主要是由使用鼠标的孩子获得的,而其他孩子则错过了。显而易见的技术解决方案是为每个孩子提供一个鼠标和屏幕上的光标,从而有效地增加了每个学生每台PC的交互量,而额外的鼠标只需要几个。令我们惊讶的是,这两个概念和实施似乎是独一无二的日期,为特定的应用程序,计算机在教育资源短缺的社区,与以前的工作限制研究两只老鼠,或在很大程度上非教育应用。我们已经开发了软件,允许多种颜色的光标共存于显示器上,沿着与两个样本游戏与一些教育内容。最初的实验包括单只老鼠和多只老鼠的实验,结果表明,当孩子们控制一只老鼠时,他们会更投入,而更多的老鼠会增加整体的投入。我们的研究结果提出了新的研究领域,在教育学的计算机在教育
A distinct feature observed in computer use in schools or rural kiosks in developing countries is the high student-to-computer ratio. It is not unusual to see more than five children crowding around a single display, as schools are rarely funded to afford one PC per child in a classroom. One child controls the mouse, while others are passive onlookers, without operational control of the computer. Learning benefits appear to accrue primarily to the child with the mouse, with the other children missing out. The obvious technical solution is to provide each child with a mouse and cursor on screen, thus effectively multiplying the amount of interaction per student per PC for the cost of a few extra mice. To our surprise, both the concept and the implementation appear to be unique to date, for the specific application to computers in education in resource-strapped communities, with previous work restricting studies to two mice, or for largely non-educational applications. We have developed software that allows multiple coloured cursors to co-exist on the monitor, along with two sample games with some educational content. Initial trials with both single-mouse and multiple-mice scenarios suggest that children are more engaged when in control of a mouse, and that more mice increases overall engagement. Our results suggest new areas of research in pedagogy for computers in education