Shader Lamps Virtual Patients: the Physical Manifestation of Virtual Patients
Shader Lamps Virtual Patients: the Physical Manifestation of Virtual Patients
复制标题
Shader Lamps 虚拟患者:虚拟患者的身体表现
DOI:
10.3233/978-1-61499-022-2-372
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发表时间:
2012
影响因子:
--
通讯作者:
Benjamin C. Lok
中科院分区:
文献类型:
--
作者:
Diego J. Rivera;G. Welch;P. Lincoln;M. Whitton;J. Cendan;David A. Chesnutt;H. Fuchs;Benjamin C. Lok
We introduce the notion of Shader Lamps Virtual Patients (SLVP) - the combination of projector-based Shader Lamps Avatars and interactive virtual humans. This paradigm uses Shader Lamps Avatars technology to give a 3D physical presence to conversational virtual humans, improving their social interactivity and enabling them to share the physical space with the user. The paradigm scales naturally to multiple viewers, allowing for scenarios where an instructor and multiple students are involved in the training. We have developed a physical-virtual patient for medical students to conduct ophthalmic exams, in an interactive training experience. In this experience, the trainee practices multiple skills simultaneously, including using a surrogate optical instrument in front of a physical head, conversing with the patient about his fears, observing realistic head motion, and practicing patient safety. Here we present a prototype system and results from a preliminary formative evaluation of the system.