Shader Lamps Virtual Patients: the Physical Manifestation of Virtual Patients

Shader Lamps Virtual Patients: the Physical Manifestation of Virtual Patients
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Shader Lamps 虚拟患者:虚拟患者的身体表现

DOI:
10.3233/978-1-61499-022-2-372
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发表时间:
2012
影响因子:
--
通讯作者:
Benjamin C. Lok
Benjamin C. Lok
中科院分区:
--
文献类型:
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作者:
Diego J. Rivera;G. Welch;P. Lincoln;M. Whitton;J. Cendan;David A. Chesnutt;H. Fuchs;Benjamin C. Lok

文献摘要

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我们介绍了Shader Lamps Virtual Patients(SLVP)的概念-基于投影仪的Shader Lamps Avatars和交互式虚拟人的组合。该范例使用Shader Lamps Avatars技术为会话虚拟人提供3D物理存在,提高他们的社交互动性,并使他们能够与用户共享物理空间。该范例自然地扩展到多个观众,允许一个教师和多个学生参与培训的场景。我们开发了一种物理虚拟患者,供医学生在互动培训体验中进行眼科检查。在这种体验中,受训者同时练习多种技能,包括在物理头部前面使用替代光学仪器,与患者谈论他的恐惧,观察真实的头部运动,以及练习患者安全。在这里,我们提出了一个原型系统和系统的初步形成性评价的结果。
We introduce the notion of Shader Lamps Virtual Patients (SLVP) - the combination of projector-based Shader Lamps Avatars and interactive virtual humans. This paradigm uses Shader Lamps Avatars technology to give a 3D physical presence to conversational virtual humans, improving their social interactivity and enabling them to share the physical space with the user. The paradigm scales naturally to multiple viewers, allowing for scenarios where an instructor and multiple students are involved in the training. We have developed a physical-virtual patient for medical students to conduct ophthalmic exams, in an interactive training experience. In this experience, the trainee practices multiple skills simultaneously, including using a surrogate optical instrument in front of a physical head, conversing with the patient about his fears, observing realistic head motion, and practicing patient safety. Here we present a prototype system and results from a preliminary formative evaluation of the system.