CLASSICAL COMPUTING, QUANTUM COMPUTING, AND SHOR’S FACTORING ALGORITHM 1
CLASSICAL COMPUTING, QUANTUM COMPUTING, AND SHOR’S FACTORING ALGORITHM 1
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经典计算、量子计算和 SHO 分解算法 1
DOI:
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发表时间:
1999
期刊:
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通讯作者:
Yuri I. Manin
中科院分区:
文献类型:
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作者:
Yuri I. Manin
0. Why quantum computing? Information processing (computing) is the dynamical evolution of a highly organized physical system produced by technology (computer) or nature (brain). The initial state of this system is (determined by) its input; its final state is the output. Physics describes nature in two complementary modes: classical and quantum. Up to the nineties, the basic mathematical models of computing, Turing machines, were classical objects, although the first suggestions for studying quantum models date back at least to 1980. Roughly speaking, the motivation to study quantum computing comes from several sources: physics and technology, cognitive science, and mathematics. We will briefly discuss them in turn. (i) Physically, the quantum mode of description is more fundamental than the classical one. In the seventies and eighties it was remarked that, because of the superposition principle, it is computationally unfeasible to simulate quantum processes on classical computers ([Po], [Fe1]). Roughly speaking, quantizing a classical system with N states we obtain a quantum system whose state space is an (N − 1)– dimensional complex projective space whose volume grows exponentially with N. One can argue that the main preoccupation of quantum chemistry is the struggle with resulting difficulties. Reversing this argument, one might expect that quantum computers, if they can be built at all, will be considerably more powerful than classical ones ([Fe1], [Ma2]). Progress in the microfabrication techniques of modern computers has already led us to the level where quantum noise becomes an essential hindrance to the error– free functioning of microchips. It is only logical to start exploiting the essential quantum mechanical behavior of small objects in devising computers, instead of neutralizing it. (ii) As another motivation, one can invoke highly speculative, but intriguing, conjectures that our brain is in fact a quantum computer. For example, the recent progress in writing efficient chess playing software (Deep Blue) shows that to simulate the world championship level using only classical algorithms, one has to be able to analyze about 10 6 positions/sec and use about 10 10 memory bytes. Since the characteristic time of neuronal processing is about 10 −3 sec, it is very difficult 1 2 to explain how the classical brain could possibly do the job and play chess as successfully as Kasparov does. A less spectacular, but not less resource consuming task, is speech generation and perception, which is routinely done by billions of human brains, but still presents a …