Computer-game-based tutoring of mathematics

Computer-game-based tutoring of mathematics
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基于计算机游戏的数学辅导

DOI:
10.1016/j.compedu.2012.08.012
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发表时间:
2013
期刊:
Comput. Educ.
影响因子:
--
通讯作者:
Fengfeng Ke
Fengfeng Ke
中科院分区:
--
文献类型:
--
作者:
Fengfeng Ke

文献摘要

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这一现场的描述性案例研究考察了将计算机数学游戏作为数学辅导支柱的潜力。通过实地观察、基于游戏的辅导-学习互动的内容分析和成绩测试,收集了一所乡村学校和一所城市拉美裔服务学校的中学生的数据。研究结果表明,基于游戏的辅导在其时机、开始、内容、风格和所产生的辅导反应方面是动态的。在基于游戏的辅导计划之后,普韦布洛学校的学生的状态测试成绩有所改善,但在城市学校,这种改善在统计上并不显著。这项研究可以作为洞察和进一步研究将教育游戏作为一种教学人工制品来增强其他教学方法的催化剂。
This in-situ, descriptive case study examined the potential of implementing computer mathematics games as an anchor for tutoring of mathematics. Data were collected from middle school students at a rural pueblo school and an urban Hispanic-serving school, through in-field observation, content analysis of game-based tutoring–learning interactions, and achievement test. Findings suggested that game-based tutoring is dynamic in terms of its timing, initiation, content, style, and tutee reaction created. There was an improvement in students' state test performance at the pueblo school after the game-based tutoring program, but the improvement was not statistically significant at the urban school. The study can serve as a catalyst for insight and further research of using educational gaming as an instructional artifact to augment other instructional approaches.