Developing a Platform for using Game-Based Learning in Vocational Education and Training

Developing a Platform for using Game-Based Learning in Vocational Education and Training
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开发在职业教育和培训中使用基于游戏的学习的平台

DOI:
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发表时间:
2021
期刊:
IEEE Global Engineering Education Conference
影响因子:
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通讯作者:
H. Fischer
H. Fischer
中科院分区:
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文献类型:
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作者:
Bettina North;Madeleine Diab;Petros Lameras;Jazmin Zaraik;Stéphanie Philippe;J. Müller;H. Fischer

文献摘要

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基于游戏的学习(GBL)对学生学习的重要性越来越被认为有利于学生的投入、创造力和积极性。虽然需要进一步的研究来探索GBL的多方面原则,但职业教育教师在寻找合适和相关的材料以及在课堂上应用GBL方法方面可能会遇到困难。本文介绍了一个平台的开发,职业教育教师可以使用它来查找、创建和共享GBL教学资源。伊拉斯谟+项目GATE:VET正在创建一个平台,由在线wiki和移动应用程序组成,支持教育专业人员了解GBL的理论和实践方面,目标是使这些教师能够在实践中设计和实施GBL活动。本文强调了在将不同的需求整合到一个平台中以创建一个可访问的、用户友好的和相关的GBL使用出发点时解决这些问题的一些挑战和策略,并强调了在描述GBL理论并将其与实际示例联系起来时适当的复杂性水平。
The importance of Game-Based Learning (GBL) for student learning is increasingly recognized as beneficial for engagement, creativity and motivation. While further research is needed to explore the multi-faceted tenets of GBL, vocational education teachers may experience difficulties in finding appropriate and relevant materials as well as applying GBL methods in their classroom. This paper presents the development of a platform that VET teachers can use to find, create and share GBL teaching resources. The Erasmus+ project GATE:VET is creating a platform, consisting of an online wiki and a mobile application, that supports educational professionals to understand theoretical and practical aspects of GBL, with the goal of enabling these teachers to design and implement GBL activities in their practice. This paper highlights some of the challenges and strategies for solving these issues when consolidating varied requirements into one platform to create an accessible, user-friendly and relevant point of departure for using GBL, with emphasis on the appropriate level of complexity when describing the theory of GBL and linking it to practical examples.