Artificial fishes: physics, locomotion, perception, behavior

Artificial fishes: physics, locomotion, perception, behavior
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DOI:
10.1145/192161.192170
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发表时间:
1994-07
期刊:
Proceedings of the 21st annual conference on Computer graphics and interactive techniques
影响因子:
--
通讯作者:
Xiaoyuan Tu;Demetri Terzopoulos
Xiaoyuan Tu;Demetri Terzopoulos
中科院分区:
其他
文献类型:
--
作者:
Xiaoyuan Tu;Demetri Terzopoulos

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本文提出了一个框架,动画,可以实现复杂的运动明显在某些自然生态系统中,从动画师的最小输入。个体动物的真实外观、运动和行为,以及动物群体中明显的行为模式都属于该框架的范围。我们模仿这种自然复杂性的方法是将每个动物整体地建模为位于其物理世界中的自主代理。为了演示这种方法,我们开发了一个基于物理的虚拟海洋世界。世界上居住着人造鱼,它们可以通过驱动鳍的内部肌肉的运动控制在模拟水中以流体动力学的方式游泳。他们的行为依赖于他们对动态环境的感知。在自然界中,人工鱼在虚拟栖息地中的详细运动并不完全可预测,因为它们没有脚本。
This paper proposes a framework for animation that can achieve the intricacy of motion evident in certain natural ecosystems with minimal input from the animator. The realistic appearance, movement, and behavior of individual animals, as well as the patterns of behavior evident in groups of animals fall within the scope of the framework. Our approach to emulating this level of natural complexity is to model each animal holistically as an autonomous agent situated in its physical world. To demonstrate the approach, we develop a physics-based, virtual marine world. The world is inhabited by artificial fishes that can swim hydrodynamically in simulated water through the motor control of internal muscles that motivates fins. Their repertoire of behaviors relies on their perception of the dynamic environment. As in nature, the detailed motions of artificial fishes in their virtual habitat are not entirely predictable because they are not scripted.