Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?

Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?
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DOI:
10.1016/j.jesp.2009.04.019
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发表时间:
2009-07-01
影响因子:
3.5
通讯作者:
Carnagey, Nicholas L.
Carnagey, Nicholas L.
中科院分区:
心理学2区
文献类型:
--
作者:
Anderson, Craig A.;Carnagey, Nicholas L.

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Three experiments examined the impact of excessive violence in sport video games on aggression-related variables. Participants played either a nonviolent simulation-based sports video game (baseball or football) or a matched excessively violent sports video game. Participants then completed measures assessing aggressive cognitions (Experiment 1), aggressive affect and attitudes towards violence in sports (Experiment 2), or aggressive behavior (Experiment 3). Playing an excessively violent sports video game increased aggressive affect. aggressive cognition, aggressive behavior, and attitudes towards violence in sports. Because all games were competitive, these findings indicate that violent content uniquely leads to increases in several aggression-related variables, as predicted by the General Aggression Model and related social-cognitive models. (c) 2009 Elsevier Inc. All rights reserved.