ABC-Sprints: adapting Scrum to academic game development courses

ABC-Sprints: adapting Scrum to academic game development courses
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ABC-Sprints:使 Scrum 适应学术游戏开发课程

DOI:
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发表时间:
2010
期刊:
International Conference on Foundations of Digital Games
影响因子:
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通讯作者:
Maic Masuch
Maic Masuch
中科院分区:
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文献类型:
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作者:
Jonas Schild;Robert Walter;Maic Masuch

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我们提出了一种适合于实际游戏开发项目的课程设计,适合于常规的游戏设计讲座课程。由于这种方法需要一致的结构,我们的概念提出了一种基于游戏开发生命周期的Scrum的适应:ABC-Sprint由三个Sprint组成,以迭代地创建游戏的Alpha、Beta和完整版本。我们提供了课程的详细演练,并给出了正式评估的结果。这些都表明,ABC-Sprint有助于学生管理他们的工作量,并随着时间的推移提高生产率。因此,三个团队在课程结束时各展示了一个游戏,在技术上超过了没有讲课的游戏项目的典型结果。因此,我们鼓励将ABC-Sprint应用于其他课程,并提供一套建议。
We propose a course design that fits a practical game development project into a regular game design lecture course. As this approach requires a consistent structure, our concept proposes an adaption of Scrum that is based on the game development life-cycle: ABC-Sprints consist of three Sprints to iteratively create Alpha, Beta and Completed versions of a game. We present a detailed walkthrough of the course and give results of a formal evaluation. These indicate that ABC-Sprints help students to manage their workload and to increase productivity over time. Consequently, three teams each presented a game at the end of the course that technically exceeded typical outcomes of game projects without lectures. We hence encourage to apply ABC-Sprints to other curricula and provide a set of recommendations.