ABC-Sprints: adapting Scrum to academic game development courses
ABC-Sprints: adapting Scrum to academic game development courses
复制标题
ABC-Sprints:使 Scrum 适应学术游戏开发课程
DOI:
--
复制
发表时间:
2010
期刊:
影响因子:
--
通讯作者:
Maic Masuch
中科院分区:
文献类型:
--
作者:
Jonas Schild;Robert Walter;Maic Masuch
We propose a course design that fits a practical game development project into a regular game design lecture course. As this approach requires a consistent structure, our concept proposes an adaption of Scrum that is based on the game development life-cycle: ABC-Sprints consist of three Sprints to iteratively create Alpha, Beta and Completed versions of a game. We present a detailed walkthrough of the course and give results of a formal evaluation. These indicate that ABC-Sprints help students to manage their workload and to increase productivity over time. Consequently, three teams each presented a game at the end of the course that technically exceeded typical outcomes of game projects without lectures. We hence encourage to apply ABC-Sprints to other curricula and provide a set of recommendations.