Interactive simulation games to assess federated satellite system concepts

Interactive simulation games to assess federated satellite system concepts
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用于评估联合卫星系统概念的交互式模拟游戏

DOI:
10.1109/aero.2015.7119101
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发表时间:
2015
期刊:
2015 IEEE Aerospace Conference
影响因子:
--
通讯作者:
O. de Weck
O. de Weck
中科院分区:
--
文献类型:
--
作者:
P. Grogan;O. de Weck

文献摘要

被引文献

相似文献

联邦卫星系统(FSS)由具有机会性数据服务的异类航天器组成。FSS成员资格的基础是独立行为者的自愿参与,而不是系统工程方法所需的集中控制。必须开发新的方法来确定和评估FSS中所需的协作行为的机制和激励。为了实现这一目标,本文开发了一个交互式桌面棋盘游戏,以演示集成在社会决策活动中的技术模拟模型。虽然在技术细节上得到了简化,但这款游戏通过将其结构和行为建立在具有分层联邦、联邦成员、系统和子系统结构的FSS的逻辑模型上,从而实现了一定程度的现实主义。原型游戏提供了一种物理形式,使用游戏板、垫子、代币、计数器和卡片来表示关键结构。实演测试会议揭示了有关FSS的见解,包括基于最小化机会成本的参与、作为参与障碍的传统硬件、为克服初始参与者问题而建立的合作伙伴关系,以及经常低估网络复杂性和健壮性。
Federated satellite systems (FSS) consist of heterogeneous spacecraft with opportunistic data services. FSS membership is based on voluntary participation by independent actors without the centralized control required for systems engineering methods. New approaches must be developed to identify and assess mechanisms and incentives for collaborative behaviors required in a FSS. Towards this goal, this paper develops an interactive tabletop board game to demonstrate a technical simulation model integrated inside a social decision-making activity. Although simplified in technical detail, the game achieves a level of realism by basing its structure and behavior on a logical model of FSS with hierarchical federation, federate, system, and subsystem constructs. A prototype game provides a physical form using a game board, mats, tokens, counters, and cards to represent key constructs. Play-testing sessions reveal insights regarding FSS including participation based on minimizing opportunity cost, legacy hardware as a barrier to participation, partnerships to overcome the initial actor problem, and frequent under-estimation of network complexity and robustness.