A platform for turn-based strategy games, with a comparison of Monte-Carlo algorithms

A platform for turn-based strategy games, with a comparison of Monte-Carlo algorithms
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回合制策略游戏平台,蒙特卡罗算法比较

DOI:
10.1109/cig.2015.7317962
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发表时间:
2015
期刊:
2015 IEEE Conference on Computational Intelligence and Games (CIG)
影响因子:
--
通讯作者:
Simon Viennot
Simon Viennot
中科院分区:
--
文献类型:
--
作者:
Tsubasa Fujiki;Kokolo Ikeda;Simon Viennot

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人们对象棋或《Shogi》等经典游戏进行了大量研究,但对最近的回合制策略游戏(玩家在每个回合可以移动多个棋子)的研究并不多。在本文中,我们分析了大多数策略游戏中的游戏组件,并提出了一套简单的规则,可以作为研究回合制策略游戏的标准游戏。我们已经在一个开放的平台上实现了这些规则,在论文的第二部分,我们比较了四种不同的蒙特卡洛搜索算法在这个平台上的表现。特别是,我们展示了区分和处理不同的战术动作和进攻动作的重要性。
A lot of research has been done on classical games such as Chess or Shogi, but not so much on more recent games such as turn-based strategy games, where the players can move multiple pieces at each turn. In this paper, we analyze the game components found in most strategy games, and propose a set of simple rules that could be used as a standard game for research on turn-based strategy games. We have implemented these rules in an open platform, and in the second part of the paper we compare four different Monte-Carlo search algorithms with this platform. Especially, we show the importance of distinguishing and handling differently tactical moves and attacking moves.
亚马逊的蒙特卡洛方法
DOI: --
发表时间: 2007
期刊: Proceedings of Computer Games Workshop
影响因子: --
作者:
J. Kloetzer;H. Iida;B. Bouzy
通讯作者: B. Bouzy