Emotion dysregulation and Internet gaming disorder in young people: Mediating effects of negative affect and metacognitions.

Emotion dysregulation and Internet gaming disorder in young people: Mediating effects of negative affect and metacognitions.
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DOI:
10.1016/j.jad.2023.08.077
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发表时间:
2023-08
影响因子:
6.6
通讯作者:
Shuhong Lin;Linxiang Tan;Xinxin Chen;Zhenjiang Liao;Yifan Li;Ying Tang;Yongyan Shi;Jingyue Hao;Xuhao Wang;Qiuping Huang;Hongxian Shen
Shuhong Lin;Linxiang Tan;Xinxin Chen;Zhenjiang Liao;Yifan Li;Ying Tang;Yongyan Shi;Jingyue Hao;Xuhao Wang;Qiuping Huang;Hongxian Shen
中科院分区:
医学2区
文献类型:
--
作者:
Shuhong Lin;Linxiang Tan;Xinxin Chen;Zhenjiang Liao;Yifan Li;Ying Tang;Yongyan Shi;Jingyue Hao;Xuhao Wang;Qiuping Huang;Hongxian Shen

文献摘要

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背景近年来的研究发现,网络游戏的情绪失调、负性情绪和元认知是网络游戏障碍(IGD)的危险因素。然而,很少有研究调查这些相互作用的机制。本研究旨在探讨情绪失调和IGD之间的关系,以及负性情感和元认知的中介作用约online gaming.MethodsAn在线调查进行了与年轻人(10-24岁)谁玩电子游戏。共有1768名参与者参与了这项研究。观察变量,包括情绪失调,IGD,抑郁,焦虑和元认知,测量自我报告量表。结果情绪失调通过一个完全中介模型对IGD有正向预测作用,该模型包括负性情感和元认知对网络游戏的独立中介作用及其序贯中介作用。该模型解释了IGD的76.1%的方差。LimitationsThis is a cross-sectional study which couldn 't induce cause.ConclusionsThis study emphasizes,网络游戏的负面情绪和元认知介导了情绪失调对IGD的影响;此外,元认知可能是IGD的一个近因。因此,改善年轻人的情绪调节和改变适应不良的元认知可能会改善IGD的预防和治疗。
BackgroundRecent studies have found that emotion dysregulation, negative affect, and metacognitions about online gaming are risk factors for Internet gaming disorder (IGD). However, few studies investigated the mechanisms underlying these interactions. The present study aimed to explore the relationships between emotion dysregulation and IGD, and the mediating effects of negative affect and metacognitions about online gaming.MethodsAn online survey was conducted with young people (aged 10–24 years) who played video games. 1768 participants were included in this study. Observed variables, including emotion dysregulation, IGD, depression, anxiety, and metacognitions, were measured with self-report scales. Structural equation modeling (SEM) was used to analyze the relationships among the variables.ResultsThe results showed that emotion dysregulation positively predicted IGD through a fully mediated model which included the independent mediating effects of negative affect and metacognitions about online gaming and their sequential mediating effect. The model explained 76.1 % of the variance in IGD.LimitationsThis was a cross-sectional study which could not infer causality.ConclusionsThis study emphasizes that negative affect and metacognitions about online gaming mediate the effect of emotion dysregulation on IGD; moreover, metacognition may be a proximal factor of IGD. Thus, improving emotional regulation and modifying maladaptive metacognitions in young people may improve the prevention and treatment of IGD.