Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game

Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game
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DOI:
10.1016/j.ijhcs.2020.102573
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发表时间:
2021-03-01
影响因子:
5.4
通讯作者:
Dugas, Phoebe O. Toups
Dugas, Phoebe O. Toups
中科院分区:
计算机科学2区
文献类型:
--
作者:
Fraune, Marlena R.;Khalaf, Ahmed S.;Dugas, Phoebe O. Toups

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自主机器人车辆(即无人机)对搜索和救援(SAR)具有潜在的变革作用。这篇论文致力于开发可穿戴界面,人类通过可穿戴界面与多架无人机合作。我们引入虚拟无人机搜索游戏,作为为人类练习无人机分组和SAR技术的混合现实模拟的第一步。我们的目标是(1)评估无人机的输入模式,通过迭代缩小设计空间,(2)改进我们的混合现实系统,以设计输入模式和培训操作员,以及(3)收集参与者如何在社会上体验他们与之合作的虚拟无人机的数据。在我们的研究中,17名参与者以平衡的顺序使用两种输入方式(手势条件,轻击条件)进行游戏。结果表明,参与者在手势条件下表现最好。参与者发现多重控制具有挑战性,未来的研究可能包括对设备和游戏进行更多培训。参与者感觉自己与无人机是一个团队,并发现它们具有适度的代理能力。在我们未来的工作中,我们将把这一测试扩展到更具外部有效性的混合现实游戏。
Autonomous robotic vehicles (i.e., drones) are potentially transformative for search and rescue (SAR). This paper works toward wearable interfaces, through which humans team with multiple drones. We introduce the Virtual Drone Search Game as a first step in creating a mixed reality simulation for humans to practice drone teaming and SAR techniques. Our goals are to (1) evaluate input modalities for the drones, derived from an iterative narrowing of the design space, (2) improve our mixed reality system for designing input modalities and training operators, and (3) collect data on how participants socially experience the virtual drones with which they work. In our study, 17 participants played the game with two input modalities (Gesture condition, Tap condition) in counterbalanced order. Results indicated that participants performed best with the Gesture condition. Participants found the multiple controls challenging, and future studies might include more training of the devices and game. Participants felt like a team with the drones and found them moderately agentic. In our future work, we will extend this testing to a more externally valid mixed reality game.