Modeling pigmented materials for realistic image synthesis

Modeling pigmented materials for realistic image synthesis
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对着色材料进行建模以实现逼真的图像合成

DOI:
10.1145/146443.146452
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发表时间:
1992
期刊:
ACM Trans. Graph.
影响因子:
--
通讯作者:
G. Meyer
G. Meyer
中科院分区:
--
文献类型:
--
作者:
Chet S. Haase;G. Meyer

文献摘要

被引文献

相似文献

本文讨论并应用颜料混合的Kubelka-Munk理论到计算机图形学,以促进改进的图像合成。加法和减法混色的理论进行了讨论,并被证明是不够的着色材料。本文发展了颜料混合的Kubelka-Munk理论,导出了有关的方程。进行颜料混合实验,并将结果显示在彩色电视监视器上。提出了一个利用Kubelka-Munk理论混合真实的颜料的程序。颜料的颜色匹配的理论被扩展到确定用于真实图像合成的反射率。
This article discusses and applies the Kubelka-Munk theory of pigment mixing to computer graphics in order to facilitate improved image synthesis. The theories of additive and subtractive color mixing are discussed and are shown to be insufficient for pigmented materials. The Kubelka–Munk theory of pigment mixing is developed and the relevant equations are derived. Pigment mixing experiments are performed and the results are displayed on color television monitors. A paint program that uses Kubelka–Munk theory to mix real pigments is presented. Theories of color matching with pigments are extended to determine reflectances for use in realistic image synthesis.