Motivations for Augmented Reality Gaming

Motivations for Augmented Reality Gaming
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增强现实游戏的动机

DOI:
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发表时间:
2004
期刊:
影响因子:
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通讯作者:
J. Looser
J. Looser
中科院分区:
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文献类型:
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作者:
Trond Nilsen;S. Linton;J. Looser

文献摘要

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现实 (AR) 界面由真实和虚拟内容混合而成。在本文中,我们研究了现实世界或计算机上现有的游戏风格。我们在非正式的游戏体验模型中讨论这些媒介的优点和缺点,分为四个方面;身体、心理、社会和情感。我们发现它们的优势大多是互补的,并认为基于 AR 的游戏可以将它们融合在一起,以增强现有的游戏风格并开辟新的游戏风格。为了说明这些想法,我们展示了 AR Worms 的工作,这是使用增强现实重新实现经典电脑游戏 Worms。我们讨论 AR 如何使我们能够开始探索游戏界面,并在几次演示中展示玩家的非正式观察结果。最后,我们提出了一些关于策略和角色扮演游戏领域的 AR 游戏的想法。
Reality (AR), interfaces consist of a blend of both real and virtual content. In this paper we examine existing gaming styles played in the real world or on computers. We discuss the strengths and weaknesses of these mediums within an informal model of gaming experience split into four aspects; physical, mental, social and emotional. We find that their strengths are mostly complementary, and argue that games built in AR can blend them to enhance existing game styles and open up new ones. To illustrate these ideas, we present our work on AR Worms, a re-implementation of the classic computer game Worms using Augmented Reality. We discuss how AR has enabled us to start exploring interfaces for gaming, and present informal observations of players at several demonstrations. Finally, we present some ideas for AR games in the area of strategy and role playing games.