Motivations for Augmented Reality Gaming
Motivations for Augmented Reality Gaming
复制标题
增强现实游戏的动机
DOI:
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发表时间:
2004
期刊:
影响因子:
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通讯作者:
J. Looser
中科院分区:
文献类型:
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作者:
Trond Nilsen;S. Linton;J. Looser
Reality (AR), interfaces consist of a blend of both real and virtual content. In this paper we examine existing gaming styles played in the real world or on computers. We discuss the strengths and weaknesses of these mediums within an informal model of gaming experience split into four aspects; physical, mental, social and emotional. We find that their strengths are mostly complementary, and argue that games built in AR can blend them to enhance existing game styles and open up new ones. To illustrate these ideas, we present our work on AR Worms, a re-implementation of the classic computer game Worms using Augmented Reality. We discuss how AR has enabled us to start exploring interfaces for gaming, and present informal observations of players at several demonstrations. Finally, we present some ideas for AR games in the area of strategy and role playing games.