An IEC-based 3D geometric morphing system

An IEC-based 3D geometric morphing system
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基于 IEC 的 3D 几何变形系​​统

DOI:
10.1109/icsmc.2003.1243943
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发表时间:
2003
期刊:
SMC'03 Conference Proceedings. 2003 IEEE International Conference on Systems, Man and Cybernetics. Conference Theme - System Security and Assurance (Cat. No.03CH37483)
影响因子:
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通讯作者:
K. Utsumiya
K. Utsumiya
中科院分区:
--
文献类型:
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作者:
Hiroaki Nishino;Tsuneo Kagawa;Masaki Hieda;H. Takagi;K. Utsumiya

文献摘要

被引文献

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3D几何变形是创建吸引人的动态内容的基本技术。要在不同的三维物体之间实现美观的变换,需要解决两个基本问题:几何对应和参数化。大多数以前的研究活动都强调这两个问题中的任何一个。本文提出了一种有效解决这两个问题的方法。为了解决这一对应问题,设计了一种称为分层圆形切片的三维数据表示方法,并发明了一种称为基于图像的三维变换技术来解决参数化问题。应用交互式进化计算(IEC)框架直观地探索复杂的变换参数。
3D geometric morphing is an essential technique to create attractive dynamic contents. There are two fundamental problems, the geometrical correspondence and the parameterization, to realize successful and aesthetically pleasing transformations between different 3D objects. Most prior research activities put emphasis on either of the two problems. In this paper, an approach to effectively resolve both problems is proposed. A 3D data representation called the layered round slices method is designed to resolve the correspondence problem and a 3D transformation technique called the image-based 3D transformation is invented for the parameterization problem. Interactive Evolutionary Computation (IEC) framework is applied to intuitively explore complex transformation parameters.