Live mixed-reality 3D video in soccer stadium

Live mixed-reality 3D video in soccer stadium
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DOI:
10.1109/ismar.2003.1240701
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发表时间:
2003-10
期刊:
The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.
影响因子:
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通讯作者:
T. Koyama;I. Kitahara;Y. Ohta
T. Koyama;I. Kitahara;Y. Ohta
中科院分区:
其他
文献类型:
--
作者:
T. Koyama;I. Kitahara;Y. Ohta

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提出了一种实现多摄像机视频采集、三维模型重建和三维视频数据真实的实时传输的三维视频显示系统的方法。我们表示一个目标对象与一个简化的3D模型组成的一个单一的平面和一个2D纹理从多个摄像机提取。这个3D模型非常简单,可以通过网络传输。我们已经开发了一个原型系统,可以捕获多个视频,重建三维模型,通过网络传输的模型,并显示三维视频在真实的时间。包括十几名球员的典型足球场景的3D视频以每秒26帧的速度进行处理。
This paper proposes a method to realize a 3D video display system that can capture video from multiple cameras, reconstruct 3D models and transmit 3D video data in real time. We represent a target object with a simplified 3D model consisting of a single plane and a 2D texture extracted from multiple cameras. This 3D model is simple enough to be transmitted via a network. We have developed a prototype system that can capture multiple videos, reconstruct 3D models, transmit the models via a network, and display 3D video in real time. A 3D video of a typical soccer scene that includes a dozen players was processed at 26 frames per second.