Game Development Toolkit for Business People in Japan
Game Development Toolkit for Business People in Japan
复制标题
面向日本商务人士的游戏开发工具包
DOI:
10.1177/1046878103255793
复制
发表时间:
2003
影响因子:
2
通讯作者:
K. Tsuda
中科院分区:
文献类型:
--
作者:
Hiroaki Shirai;Motonari Tanabu;T. Terano;Y. Kuno;Hisatoshi Suzuki;K. Tsuda
This article describes the authors' experience of developing a business gaming course for business people in Japan. The course that was developed consists of (a) simple gaming experiments among multiple students using ALEXANDER ISLANDS, a tiny business game on the World Wide Web; (b) lectures to make the students understand the core concepts of business management through the simulation; and (c) a business game developed by the students themselves using business model description language (BMDL), business model development system (BMDS), and automated agent players (AAPs). The course is distinctive in the sense that, through the business gaming, the authors aim to develop students' skills (a) to implement their own models for specific business firms and (b) to understand business processes among companies. This article describes the background and motivation, basic principles, the architecture and implementation of BMDL/BMDS/AAPs, and the experimental results.