Game Development Toolkit for Business People in Japan

Game Development Toolkit for Business People in Japan
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面向日本商务人士的游戏开发工具包

DOI:
10.1177/1046878103255793
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发表时间:
2003
影响因子:
2
通讯作者:
K. Tsuda
K. Tsuda
中科院分区:
--
文献类型:
--
作者:
Hiroaki Shirai;Motonari Tanabu;T. Terano;Y. Kuno;Hisatoshi Suzuki;K. Tsuda

文献摘要

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本文介绍了作者在日本为商务人士开发商业游戏课程的经验。开发的课程包括:(a)多名学生利用万维网上的小型商业游戏“亚历山大群岛”进行简单的游戏实验;(B)讲课,通过模拟使学生理解商业管理的核心概念;以及(c)由学生自己使用商业模型描述语言(BMDL)、商业模型开发系统(BMDS)自动代理播放器(AAP)。该课程的独特之处在于,通过商业游戏,作者旨在培养学生的技能(a)为特定的商业公司实施自己的模型,(B)了解公司之间的业务流程。本文描述了BMDL/BMDS/AAP的背景和动机、基本原理、体系结构和实现,以及实验结果。
This article describes the authors' experience of developing a business gaming course for business people in Japan. The course that was developed consists of (a) simple gaming experiments among multiple students using ALEXANDER ISLANDS, a tiny business game on the World Wide Web; (b) lectures to make the students understand the core concepts of business management through the simulation; and (c) a business game developed by the students themselves using business model description language (BMDL), business model development system (BMDS), and automated agent players (AAPs). The course is distinctive in the sense that, through the business gaming, the authors aim to develop students' skills (a) to implement their own models for specific business firms and (b) to understand business processes among companies. This article describes the background and motivation, basic principles, the architecture and implementation of BMDL/BMDS/AAPs, and the experimental results.