Factor Models for Promoting Flow by Game Players' Skill Level
Factor Models for Promoting Flow by Game Players' Skill Level
复制标题
按游戏玩家技能水平促进流量的因素模型
DOI:
10.1007/978-3-642-39209-2_60
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发表时间:
2013
期刊:
影响因子:
--
通讯作者:
M. Okubo
中科院分区:
文献类型:
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作者:
Mamiko Sakata;Tsubasa Yamashita;M. Okubo
In this study, to investigate the influence of game types and opponent's ability on the player's state of mind and performance, we developed a simple numerical calculation game system. Using this system, we performed some experiments under controlled situations. All subjects solved the calculations at a similar rate, except when factoring for the players' recognition of the cooperator or competitor' skill level. However, the subjects' performance and emotions are different depending on the situation, which suggests that the video game system has an effect on the player's emotional state.