Isometric Projection

Isometric Projection
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DOI:
10.1007/978-1-4302-1609-4_3
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发表时间:
2007-07
期刊:
--
影响因子:
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通讯作者:
Deng Cai;Xiaofei He;Jiawei Han
Deng Cai;Xiaofei He;Jiawei Han
中科院分区:
其他
文献类型:
--
作者:
Deng Cai;Xiaofei He;Jiawei Han

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等距投影是一种至少从80年代早期就被用于电脑游戏的技术。这是一种快速有效的模拟三维空间的方法,给你深度的错觉,而不需要在“真实的3D”中进行大量昂贵的透视计算。在早期,大多数视频游戏都是自上而下或横向滚动的。Zaxxon(见图3-1)和Qbert(见图3-2)是第一个商业等距游戏。
Isometric projection is a technique that has been used in computer games since at least the early ’80s. It’s a quick and efficient way of simulating a three-dimensional space, giving you the illusion of depth without a lot of the costly perspective calculations you have to do in “real 3D.” In the early days, most video games were top-down or side-scrolling. Zaxxon (see Figure 3-1) and Qbert (see Figure 3-2) were the first commercial isometric games.