Physics‐driven Multi Dimensional Keyframe Animation for Artist‐directable Interactive Character

Physics‐driven Multi Dimensional Keyframe Animation for Artist‐directable Interactive Character
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物理驱动的多维关键帧动画,适用于艺术家可指挥的交互式角色

DOI:
10.1111/j.1467-8659.2009.01367.x
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发表时间:
2009
影响因子:
2.5
通讯作者:
S. Hasegawa
S. Hasegawa
中科院分区:
计算机科学4区
文献类型:
--
作者:
Hironori Mitake;Kazuyuki Asano;Takafumi Aoki;Marc Salvati;Makoto Sato;S. Hasegawa

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各种形式的艺术和娱乐涉及许多不同的角色,人类界面的进步需要物理交互,以发展更好的现实感。在本文中,我们提出了一种使用多维关键帧动画与真实的实时物理模拟并行生成角色运动的方法。该方法生成能够物理交互的角色,并且还允许动画师使用传统方法来设计角色运动。我们已经实现了该系统,并通过实验证实了其有效性。
Various forms of art and entertainment involve many different characters, and advances in human interfaces have necessitated physical interactions in order to develop an improved sense of reality. In this paper we propose a method for generating the motions of characters using multidimensional keyframe animation in parallel with real‐time physical simulation. The method generates characters capable of physical interaction, and also allows animators to use traditional methods for designing character motion. We have implemented the system and confirmed its effectiveness experimentally.
在实时物理模拟中与反应性虚拟人进行人体规模的 Haplic 交互
DOI: --
发表时间: 2005
期刊: ACM SIGCHI INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY (ACE2005)
影响因子: --
作者:
Shoichi Hasegawa;Ishikawa Toshiaki;Naoki Hashimoto
通讯作者: Naoki Hashimoto