Papers, Please and the systemic approach to engaging ethical expertise in videogames

Papers, Please and the systemic approach to engaging ethical expertise in videogames
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请提供论文以及在电子游戏中引入道德专业知识的系统方法

DOI:
10.1007/s10676-016-9407-z
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发表时间:
2016
影响因子:
3.6
通讯作者:
D. Staines
D. Staines
中科院分区:
管理学4区
文献类型:
--
作者:
Paul Formosa;M. Ryan;D. Staines

文献摘要

被引文献

相似文献

卢卡斯·波普(Lucas Pope)的《请出示证件》(Papers,Please)(2013年)探讨了一位海关检查员在虚构的阿尔斯托茨卡政权中的故事。在本文中,我们探讨的故事,系统和道德主题的论文,请,以说明系统的方法来设计视频游戏的道德参与。接下来,借鉴道德心理学的道德专业知识的四要素模型,我们将这种系统方法与更常见的脚本方法进行比较。最后,我们展示了这两种方法在设计涉及玩家道德专业知识不同方面的视频游戏时的不同优势和弱点。
Papers, Please, by Lucas Pope (2013), explores the story of a customs inspector in the fictional political regime of Arstotzka. In this paper we explore the stories, systems and moral themes of Papers, Please in order to illustrate the systemic approach to designing videogames for moral engagement. Next, drawing on the Four Component model of ethical expertise from moral psychology, we contrast this systemic approach with the more common scripted approach. We conclude by demonstrating the different strengths and weaknesses that these two approaches have when it comes to designing videogames that engage the different aspects of a player’s moral expertise.