Intuitive Interfaces for Motion Generation and Search

Intuitive Interfaces for Motion Generation and Search
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用于运动生成和搜索的直观界面

DOI:
10.1007/978-3-540-32279-5_4
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发表时间:
2004
期刊:
--
影响因子:
--
通讯作者:
K. Niijima
K. Niijima
中科院分区:
--
文献类型:
--
作者:
Y. Okada;Hiroaki Etou;K. Niijima

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本文讨论了运动生成和运动搜索的直观界面。这些是作者研究小组在“用于组织和访问智力资产的直观人机界面”研究项目中取得的关于交互式动画系统的研究成果。对于CG动画创作来说,CG角色的动作设计以及造型设计是非常费力的工作。对于动作设计,作者已经提出了一个基于组件的动作编辑环境、一个使用木偶/木偶隐喻的实时动作生成系统和一个动作数据库管理系统。这些允许用户以交互方式、直观地创建动作,并且可以轻松地分发和重新编辑动作。在本文中,作者介绍了这些运动生成和运动搜索系统。
This paper treats intuitive interfaces for motion generation and motion search. These are research results on the interactive animation system achieved by the research group of the authors as the part of a research project “Intuitive Human Interface for Organizing and Accessing Intellectual Assets”. For CG animation creation, the motion design of CG characters as well as the shape design is very laborious work. For the motion design, the authors have already proposed a component based motion editing environment, a real-time motion generation system using puppet/marionette metaphors and a motion database management system. These allow the user to create motions interactively, intuitively and make it easy to distribute and re-edit motions. In this paper, the authors introduce these motion generation and motion search systems.
DOI: --
发表时间: 2004
期刊: Proceedings of the 2004 IEEE International Conference on Multimedia and Expo(ICME2004) (CD-ROM)
影响因子: --
作者:
H.Etou;Y.Okada;K.Niijima
通讯作者: K.Niijima