Game Factors and Game-Based Learning Design Model

Game Factors and Game-Based Learning Design Model
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游戏因素和基于游戏的学习设计模型

DOI:
10.1155/2015/549684
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发表时间:
2015
期刊:
Int. J. Comput. Games Technol.
影响因子:
--
通讯作者:
Ju
Ju
中科院分区:
--
文献类型:
--
作者:
Yen;Ju

文献摘要

被引文献

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如何设计有用的数位游戏式学习是一个值得探讨的课题。过去的研究主要集中在特定的游戏类型设计,但当目标游戏类型与研究中使用的默认类型不同时,很难使用。本研究提出了宏观设计概念,阐明了11个关键的游戏设计因素,包括游戏目标,游戏机制,游戏幻想,游戏价值,互动,自由,叙事,感觉,挑战,社会性和神秘性。我们明确定义了每一个因素,并分析了11个因素之间的关系,构建了一个基于游戏的学习设计模型。通过两个应用实例验证了模型的可用性和这些因素的性能。它可以帮助教育游戏设计师开发有趣的游戏。
How to design useful digital game-based learning is a topic worthy of discussion. Past research focused on specific game genres design, but it is difficult to use when the target game genre differs from the default genres used in the research. This study presents macrodesign concepts that elucidates 11 crucial game-design factors, including game goals, game mechanism, game fantasy, game value, interaction, freedom, narrative, sensation, challenges, sociality, and mystery. We clearly define each factor and analyze the relationships among the 11 factors to construct a game-based learning design model. Two application examples are analyzed to verify the usability of the model and the performance of these factors. It can assist educational game designers in developing interesting games.