Understanding Lifelike Characteristics in Interactive Product Design

Understanding Lifelike Characteristics in Interactive Product Design
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了解交互式产品设计中的逼真特征

DOI:
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发表时间:
2016
期刊:
影响因子:
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通讯作者:
T. Nam
T. Nam
中科院分区:
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文献类型:
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作者:
Yea;T. Nam

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背景近年来,智能产品的发展要求我们对我们周围的交互产品的未来角色有新的看法。这些观点之一是将这些产品与生物体进行类比。虽然这些愿景已经提出,很少有人调查这些观点如何影响实际设计。方法为了指导设计更多的情感和共生互动的产品,可以比较活的有机体,我们调查的设计特征,可以触发的印象栩栩如生的互动对象。我们收集并分析了27个可以被认为具有逼真特征的设计案例。一个案例分析研讨会进行,包括排序的设计案例,根据其逼真的印象,并进行了深入的采访,以确定影响这些印象的设计特点。通过重复相似度建模对收集到的数据进行分析,得出了设计属性的四个特征。结果确定了交互对象设计属性的4个关键特征:a)物理属性的相似性,B)动态行为属性,c)独立性,d)用户识别性。当交互对象的物理属性与生物体的物理属性有更多的相似性时,当交互对象的行为属性更具动态性时,当交互对象被认为是独立运行时,当交互对象具有识别用户的特征时,参与者倾向于将其感知为更自然逼真。结论我们的工作将为设计未来的产品和系统提供经验教训,使用生物体作为情感体验的类比。我们还讨论了实际利用所确定的特性的设计影响。最后,对研究中存在的问题、研究的局限性以及未来的研究方向进行了讨论。
Background Recently, the development of smart products calls for new perspectives on the future role of interactive products around us. One of these perspectives is the analogy of such products with living organisms. Although these visions have been suggested, little has been investigated about how such perspectives can impact practical design. Methods To guide the design of more emotional and symbiotically interactive products that can be compared to living organisms, we investigated the design characteristics that can trigger impressions of lifelikeness in interactive objects. We collected and analyzed 27 design cases that can be considered to have lifelike characteristics. A case analysis workshop was conducted, composed of sorting of a design case according to its impression of lifelikeness, and an in-depth interview to identify the characteristics of design that affect these impressions. The collected data were analyzed through repetitive affinity diagramming, and the four characteristics of design properties were deduced. Results Four key characteristics of the design properties of interactive objects were identified: a) similarity in physical properties, b) dynamic behavioral properties, c) independence, and d) userrecognition. The participants tended to perceive an interactive object as more naturally lifelike when its physical propertieshad more similarities with those of living organisms, when its behavioral propertieswere more dynamic, when it was considered to function independently, and when it had the characteristic of recognizing the user. Conclusions Our work will provide lessons for designing future products and systems using the analogy of living organisms as an emotional experience. We also discussed the design implications of practically utilizing the identified characteristics. There maining issues that need to be discovered, the limitations of the study, and potential future work were also discussed.