Mobile games to foster the learning of history at archaeological sites

Mobile games to foster the learning of history at archaeological sites
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DOI:
10.1109/vlhcc.2007.54
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发表时间:
2007
期刊:
IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2007)
影响因子:
--
通讯作者:
C. Ardito;P. Buono;M. Costabile;R. Lanzilotti;Thomas Pederson
C. Ardito;P. Buono;M. Costabile;R. Lanzilotti;Thomas Pederson
中科院分区:
其他
文献类型:
--
作者:
C. Ardito;P. Buono;M. Costabile;R. Lanzilotti;Thomas Pederson

文献摘要

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本文介绍了一个系统,旨在支持青年学生学习历史在考古遗址,利用移动的技术。该方法使用游戏,因为它刺激了年轻学生对历史的理解,否则很难产生,帮助玩家获得历史概念,使考古参观更加有效和令人兴奋。该系统的一个优点是,通过在参观者自己的手机上运行,它需要最小的投资和对现有网站展览的小改变。
This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it stimulates in young students an understanding of history that would otherwise be difficult to engender, helping players to acquire historical notions and making archaeological visits more effective and exciting. A strength of the system is that, by running on the visitors own cellular phones, it requires minimal investments and small changes to the existing site exhibition.