The Quest for : Embedded Visualization for Augmenting Basketball Game Viewing Experiences
The Quest for : Embedded Visualization for Augmenting Basketball Game Viewing Experiences
复制标题
追求:增强篮球比赛观看体验的嵌入式可视化
DOI:
--
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发表时间:
2022
影响因子:
5.2
通讯作者:
Hanspeter Pfister
中科院分区:
文献类型:
--
作者:
Tica Lin;Zhutian Chen;Yalong Yang;Daniele Chiappalupi;Johanna Beyer;Hanspeter Pfister
Sports game data is becoming increasingly complex, often consisting of multivariate data such as player performance stats, historical team records, and athletes' positional tracking information. While numerous visual analytics systems have been developed for sports analysts to derive insights, few tools target fans to improve their understanding and engagement of sports data during live games. By presenting extra data in the actual game views, embedded visualization has the potential to enhance fans' game-viewing experience. However, little is known about how to design such kinds of visualizations embedded into live games. In this work, we present a user-centered design study of developing interactive embedded visualizations for basketball fans to improve their live game-watching experiences. We first conducted a formative study to characterize basketball fans' in-game analysis behaviors and tasks. Based on our findings, we propose a design framework to inform the design of embedded visualizations based on specific data-seeking contexts. Following the design framework, we present five novel embedded visualization designs targeting five representative contexts identified by the fans, including shooting, offense, defense, player evaluation, and team comparison. We then developed Omnioculars, an interactive basketball game-viewing prototype that features the proposed embedded visualizations for fans' in-game data analysis. We evaluated Omnioculars in a simulated basketball game with basketball fans. The study results suggest that our design supports personalized in-game data analysis and enhances game understanding and engagement.
DOI:
10.1145/3411764.3445400
发表时间:
2021-05
期刊:
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
影响因子:
--
作者:
Arjun Srinivasan;Nikhila Nyapathy;Bongshin Lee;S. Drucker;J. Stasko
通讯作者:
Arjun Srinivasan;Nikhila Nyapathy;Bongshin Lee;S. Drucker;J. Stasko
影响因子:
1.8
作者:
Srinivasan, Arjun;Stasko, John;Keefe, Daniel F.;Tory, Melanie
通讯作者:
Tory, Melanie