Authoring scenes for adaptive, interactive performances

Authoring scenes for adaptive, interactive performances
复制标题

为自适应、交互式表演创作场景

DOI:
--
复制
发表时间:
2003
期刊:
Adaptive Agents and Multi-Agent Systems
影响因子:
--
通讯作者:
T. Rist
T. Rist
中科院分区:
--
文献类型:
--
作者:
Patrick Gebhard;Michael Kipp;Martin Klesen;T. Rist

文献摘要

被引文献

相似文献

在本文中,我们介绍了一个名为SceneMaker的工具包,用于为自适应交互式表演创作场景。这些性能基于自动生成和预先编写的场景,这些场景可以用SceneMaker分两步编写:第一步,使用级联有限状态机定义场景流。第二步,必须提供每个场景的内容。这可以通过使用简单的脚本语言手动完成,也可以通过集成基于域和对话模型在运行时自动生成的场景来完成。这两种场景类型都可以在我们基于平面的分布式平台中交织在一起。该系统提供了一个具有访问功能的上下文存储器,作者可以使用它来使用户适应场景。使用CrossTalk作为目标应用程序,我们描述了我们的模型和语言,并说明了创作过程。“相声”是一种互动装置,其动画呈现主体“活”在实际呈现之外,并在呈现中系统地走出角色,以增强生活的幻觉。上下文记忆允许适应用户反馈,并为以后评估用户/系统行为生成数据。SceneMaker工具包应该使非专业人员能够以快速原型方法编写自适应的交互式性能。
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pre-scripted scenes which can be authored with the SceneMaker in a two-step approach: In step one, the scene flow is defined using cascaded finite state machines. In a second step, the content of each scene must be provided. This can be done either manually by using a simple scripting language, or by integrating scenes which are automatically generated at runtime based on a domain and dialogue model. Both scene types can be interweaved in our plan-based, distributed platform. The system provides a context memory with access functions that can be used by the author to make scenes user-adaptive. Using CrossTalk as the target application, we describe our models and languages, and illustrate the authoring process. CrossTalk is an interactive installation with animated presentation agents which "live" beyond the actual presentation and systematically step out of character within the presentation, both to enhance the illusion of life. The context memory allows to adapt to user feedback and generates data for later evaluation of user/system behavior. The SceneMaker toolkit should enable the non-expert to compose adaptive, interactive performances in a rapid prototyping approach.